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Moblear.ning.com: The MindWire--social networking site for mobile learning

Mobl21 (https://www.mobl21.com/): Learning resources creation for mobile. Giving away free accounts right now; looking for highly visible people and institutions to pilot. Contact: Louis.Stricoff@emantras.com, 610-449-5899, http://www.emantras.com

First presenter:

? and David Metcalf from U. CF: Mixed Emerging Tech Integration Lab (METIL Lab)

Mobile Uses:

Performance Support: staff info and procedures on the fly (step by step instructions). Useful for Stone Lab folks?; voice or text memo and record info for other technicians; image (can zoom); can add schematics

Education and Reference: Microsoft mobile learning for training; mobile podcasting (prerecorded content); used for rapid development; MySportsPulse---young people sent in answers (SMS, Interactive Voice Response, email or web) and scored by automatic system. Game aspect and platform OK for them

Google project: Mashup of YouTube, Gmail, GoogleDocs, Moderator, GoogleTalk; produced 1 mo curriculm in 3 weeks, 1 year/6 weeks.

Start and complete assignments whenever, they send in keyword when finished to launch next part of content. Points assigned which they collect and turned into game with high scorers (leader board); allows you to track and report progress. Link to materials wherever; scaffold with messaging

Other mobile uses:
• Notifications and Alerts:
• Checklists and Forms
• Quizzes and Tests

Issues:
• Learning Needs
• Format
• Devices
• Content
• Carriers
• Data Transfer

Augmented Reality: Using GPS and camera and compass
Applications to watch:
• Layar (http://layar.com/)
• Qik (http://qik.com/)
• Shazam (http://www.shazam.com/)
• Google Goggles (http://www.google.com/mobile/goggles/#landmark)

Mobile Possibilities
• Information: reference, hyperlocal apps, campus security SMS
• Participation: polling
• Learning: formal class and complementary materials (LMS and ebooks---no value added except access)
o Think beyond straight replication to learning accompaniment (Design for 3Rs: review, refresh, reinforce; provide material that addresses specific gaps)
o Context of environment, topic, learner (microteachable moments)
o Universal design (doesn't matter where they are)
o Design: reformat existing; storybord and archive;
o Mobl21:
Free, individual student & teacher, midlevel, and enterprise
Has desktop widget and iPhone/Touch app now; working on Facebook, Google, Android, Flash Lite
 Works on and offline and syncs

Support issues: screen size too small, some basic standardization necessary

Emantras
Moving Knowledge
US Distance Learning Association

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