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Platform Origin Points

platform1()origin platform1~origin~ =

  • x: tank()origin0 + T()PlantWalltank~origin0~ + T~PlantWall~
  • y: tank()origin1 tank~origin1~ + (N()SedTanks*W()SedN~SedTanks~*W~Sed~) + (N(~)SedTanks~ N~SedTanks~ + 2)*T(~)PlantWall~ + 2W()FlocChannelT~PlantWall~ + 2W~FlocChannel~
  • z: tank()origin2 + +H()Sed - H()Channel - T()Mptank~origin2~ + H~Sed~ - H~Channel~ - T~Mp~

platform2~origin~ platform2()origin =

  • x: tank()origin0 - L()Sed - T()PlantWalltank~origin0~ - L~Sed~ - T~PlantWall~
  • y: tank()origin1 - T(~)PlantWalltank~origin1~ - T~PlantWall
  • z: tank()origin2 + +H()Sed - H()Channel - T()Mptank~origin2~ + H~Sed~ - H~Channel~ - T~Mp~

column1~origin~ column1()origin =

  • x: tank()origin0 + T()PlantWalltank~origin0~ + T~PlantWall~
  • y: tank()origin1 tank~origin1~ + (N()SedTanks*W()SedN~SedTanks~*W~Sed~) + (N(~)SedTanks~ N~SedTanks~ + 2)*T(~)PlantWall~ + 2W()FlocChannel + W()MpWalkwayT~PlantWall~ + 2W~FlocChannel~ + W~MpWalkway~
  • z: tank()origin2 + +H()Sed - H()Channel - T()ChannelWalltank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~

column2~origin~ column2()origin =

  • if layout 1:
    • x: tank()origin0 - L()Sed - T()PlantWall - W()MpWalkway - L()Et - 2T()EtWall - ShortTeeLength(ND()Lfom ) - walk()space - 2D()Drum - 3S()Drum + column()dim0
    • y: tank()origin1 + (N()SedTanks*W()Sed) + (N(~)SedTanks~ + 2)*T(~)PlantWall~ + 2W()FlocChannel + W()MpWalkway
    • tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Et~ - 2T~EtWall~ - ShortTeeLength(ND~Lfom~) - walk~space~ - 2D~Drum~ - 3S~Drum~ + column~dim0~
    • y: tank~origin1~ + (N~SedTanks~*W~Sed~) + (N~SedTanks~ + 2)*T~PlantWall~ + 2W~FlocChannel~ + W~MpWalkway~
    • z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~z: tank()origin2 + +H()Sed - H()Channel - T()ChannelWall
  • if layout 2:
    • x: tank()origin0 - L()Sed - T()PlantWall - W()MpWalkway - L()Plt - 2T()PltWall - 2D()Drum~ - 3S()Drum + column()dim0
    • y: tank()origin1 + (N()SedTanks*W()Sed) + [ (N()SedTanks + 2)*T()PlantWall ] + 2W()FlocChannel + W()MpWalkway
    • z: tank()origin2 + +H()Sed - H()Channel - T()ChannelWall
    • tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Plt~ - 2*T~PltWall - 2D~Drum~ - 3S~Drum~ + column~dim0~
    • y: tank~origin1~ + (N~SedTanks~*W~Sed~) + [ (N~SedTanks~ + 2)*T~PlantWall~ ] + 2W~FlocChannel~ + W~MpWalkway~
    • z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~

column3~origin~ column3()origin =

  • if layout 1:
    • x: tank()origin0 - L()Sed - T()PlantWall - W()MpWalkway - L()Et - 2T()EtWall - ShortTeeLength(ND()Lfom ) - walk()space - 2D()Drum - 3S()Drum + column()dim0
    • y: tank()origin1 - T()PlantWall + column()dim1~
    • tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Et~ - 2T~EtWall~ - ShortTeeLength(ND~Lfom~ ) - walk~space~ - 2D~Drum~ - 3S~Drum~ + column~dim0~
    • y: tank~origin1~ - T~PlantWall + column~dim1~
    • z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~z: tank()origin2 + +H()Sed - H()Channel - T()ChannelWall
  • if layout 2:
    • x: tank()origin0 - L()Sed - T()PlantWall - W()MpWalkway - L()Plt - 2T()PltWall - 2D()Drum~ - 3S()Drum + column()dim0
    • y: tank()origin1 - T()PlantWall + column()dim1~
    • z: tank()origin2 + +H()Sed - H()Channel - T()ChannelWall

alumplat()origin =

chlorineplat()origin =

    • tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Plt~ - 2T~PltWall - 2D~Drum~ - 3S~Drum~ + column~dim0~
    • y: tank~origin1~ - T~PlantWall + column~dim1~
    • z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~

alumplat~origin~ =

chlorineplat~origin~ =