Platform Origin Points
platform1~origin~ =
- x: tank~origin0~ + T~PlantWall~
- y: tank~origin1~ + (N~SedTanks~*W~Sed~) + (N~SedTanks~ + 2)*T~PlantWall~ + 2W~FlocChannel~
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~Mp~
platform2~origin~ =
- x: tank~origin0~ - L~Sed~ - T~PlantWall~
- y: tank~origin1~ - T~PlantWall
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~Mp~
column1~origin~ =
- x: tank~origin0~ + T~PlantWall~
- y: tank~origin1~ + (N~SedTanks~*W~Sed~) + (N~SedTanks~ + 2)*T~PlantWall~ + 2W~FlocChannel~ + W~MpWalkway~
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~
column2~origin~ =
- if layout 1:
- x: tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Et~ - 2T~EtWall~ - ShortTeeLength(ND~Lfom~) - walk~space~ - 2D~Drum~ - 3S~Drum~ + column~dim0~
- y: tank~origin1~ + (N~SedTanks~*W~Sed~) + (N~SedTanks~ + 2)*T~PlantWall~ + 2W~FlocChannel~ + W~MpWalkway~
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~
- if layout 2:
- x: tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Plt~ - 2*T~PltWall - 2D~Drum~ - 3S~Drum~ + column~dim0~
- y: tank~origin1~ + (N~SedTanks~*W~Sed~) + [ (N~SedTanks~ + 2)*T~PlantWall~ ] + 2W~FlocChannel~ + W~MpWalkway~
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~
column3~origin~ =
-
- x: tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Et~ - 2T~EtWall~ - ShortTeeLength(ND~Lfom~ ) - walk~space~ - 2D~Drum~ - 3S~Drum~ + column~dim0~
- y: tank~origin1~ - T~PlantWall + column~dim1~
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~
- if layout 2:
- x: tank~origin0~ - L~Sed~ - T~PlantWall~ - W~MpWalkway~ - L~Plt~ - 2T~PltWall - 2D~Drum~ - 3S~Drum~ + column~dim0~
- y: tank~origin1~ - T~PlantWall + column~dim1~
- z: tank~origin2~ + H~Sed~ - H~Channel~ - T~ChannelWall~
alumplat~origin~ =
chlorineplat~origin~ =