General Program Information

Input Definitions

Inputs Needed to Call the Tee Function
origin -
R1 -
R2 -
R3 -
L -
H -

Inputs Defined within the Tee Function

p1 =

p2 =

p3 =

p4 =

p5 =

p6 =

p7 =

p8 =

p9 =

p10 =

p11 =

p12 =

p13 =

p14 =

p15 =

p16 =

win1 =

win2 =

win3 =

win4 =

Technical Program Outline

viewtop - sets the workspace so that the user is viewing the object from the top.

zoom win - zooms the workspace to a smaller focus area

zoom win1 - zooms the workspace to a still smaller focus area

cylinder1 - creates a cylinder with length 'L' that comes out of the page.

cylinder2 - creates a cylinder with length 'L/2'.

union1 - unions the two cylinders.

cylinder3 - creates a cylinder with length 'L'.

cylinder4 - creates a cylinder with length 'L/2'.

subtract1 - subtracts the portion of cylinder2 and cylinder4 that are inside the cylinders creating a hollow pipe out of cylinder2 and cylinder4.

subtract2 - subtracts cylinder 3 from cylinder 1 creating a hollow pipe coming out of the page.

cylinder5 - creates a cylinder that will form the outer wall of pipe 3.

cylinder6 - creates a cylinder that will form the inner wall of pipe 3.

subtract3 - subtracts cylinder 6 from cylinder 5 creating a hollow pipe.

viewfront - sets the workspace so that the user is viewing the object from the front.

mirror1 - mirrors the bottom pipe 90 degrees clockwise.

mirror2 - mirrors the bottom pipe 180 degrees.

bigunion1 - joins the third, forth and fifth pipes.

mirror3 -