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pline - a function that renders a 2 dimensional object triangle by connecting points and lines.
pline(p1,p2,p3) :=
- concat("_pline",sp,point(p1<0>),sp,point(p2^ <0> ^)p2<0>),sp,point(p3<0>),sp,point(p1<0>),sp)
Example
p1=
- x = 0
- y = 0
p2 =
- x = -0.5
- y = 0
p3 =
- x = 0
- y = 0.86603
pline(p1,p2,p3) = _pline 0,0 -0.5,0 0,0.86603 0,0
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{float:left|border=2px solid black}
!pline1.bmp!
Top View
{float} |