| Wiki Markup |
|---|
h3. General Program |
...
Input Definitions
...
Information {float:left|border=2px solid black} [!tee.JPG|width=280px!|AutoCAD Pipe Program] Southeast Isometric View {float} \\ \\ h3. Input Definitions *Inputs Needed to Call the Tee Function* origin - a 3*1 matrix with x,y,z positions corresponding to the point where the tee will be drawn. |
...
R1 - the inner radius of the main pipe. |
...
R2 - the outer radius of the main pipe. |
...
R3 - the outer radius |
...
Inputs Defined within the Tee Function
p1 =
- x : origin0
- y : origin1
- z : origin2
p2 =
- x : origin0
- y : origin1
- z : origin2 + L/2
p3 =
- x : origin0 + L/2
- y : origin1
- z : origin2 + L/2
p4 =
- x : origin0 - R1
- y : origin1
- z : origin2
p5 =
- x : origin0 + L/2
- y : origin1 + R1
- z : origin2 + L/2
p6 =
- x : origin0 - R2
- y : origin1
- z : origin2
p7 =
- x : origin0 - R3
- y : origin1
- z : origin2
p8 =
- x : origin0 - R1
- y : origin1
- z : origin2 - H
p9 =
- x : origin0
- y : origin1 - H
- z : -origin1 - R3
p10 =
- x : origin0
- y : origin2 + L/2
p11 =
- x : origin0 + zc
- y : origin2 + L/2 - zc
*zc is a zooming constant used to add a short length to some dimensions in order to be sure an entire object is selected
p12 =
- x : origin0 + zc
- y : origin2 + L/2
p13 =
- x : origin0
- y : origin2 + L + H
- z : -origin1
p14 =
- x : origin0
- y : origin2
- z : -origin1
p15 =
- x : origin0
- y : origin2 - H
- z : -origin1
p16 =
- x : origin0
- y : origin2 + R2
- z : -origin1
win1 =
- x : origin0 - (L/2 + H)
- y : origin1 - R3
- z : origin2
win2 =
- x : origin0 + (L/2 + H)
- y : origin1 + R3
- z : origin2
win3 =
- x : origin0 - R3 - zc
- y : origin2 - H - zc
- z : -origin1
win4 =
- x : origin0 + L/2 + H + zc
- y : origin2 + H + L + zc
- z : -origin1
Technical Program Outline
viewtop - sets the workspace so that the user is viewing the object from the top.
zoom win - zooms the workspace to a smaller focus area
cylinder1 - creates a cylinder with length 'L' that comes out of the page.
cylinder2 - creates a cylinder with length 'L/2'.
union1 - unions the two cylinders.
cylinder3 - creates a cylinder with length 'L'.
cylinder4 - creates a cylinder with length 'L/2'.
subtract1 - subtracts the portion of cylinder2 and cylinder4 that are inside the cylinders creating a hollow pipe out of cylinder2 and cylinder4.
subtract2 - subtracts cylinder 3 from cylinder 1 creating a hollow pipe coming out of the page.
cylinder5 - creates a cylinder with a depth 'H' and radius 'R3' into the page.
cylinder6 - creates a cylinder with a depth 'H' and radius 'R1' into the page.
subtract3 - subtracts cylinder 6 from cylinder 5 creating a hollow pipe with length 'H'.
viewfront - sets the workspace so that the user is viewing the object from the front.
zoom win1 - zooms the workspace to a focus area
mirror1 - mirrors the bottom pipe 90 degrees clockwise.
mirror2 - mirrors the bottom pipe 180 degrees.
...
of the sockets of the tee. L - the length of the skinnier pipes of the tee. H - the length (or depth) of the sockets of the tee. *Inputs Defined within the Tee Function* p1 = * x : origin{~}0~ * y : origin{~}1~ * z : origin{~}2~ p2 = * x : origin{~}0~ * y : origin{~}1~ * z : origin{~}2~ + L/2 p3 = * x : origin{~}0~ + innerD(ND, EN)/2 * y : origin{~}1~ * z : origin{~}2~ + L/2 p4 = * x : origin{~}0~ \- R1 * y : origin{~}1~ * z : origin{~}2~ p5 = * x : origin{~}0~ + L/2 * y : origin{~}1~ + R1 * z : origin{~}2~ + L/2 p7 = * x : origin{~}0~ \- R3 * y : origin{~}1~ * z : origin{~}2~ p8 = * x : origin{~}0~ \- R1 * y : origin{~}1~ * z : origin{~}2~ \ p9 = * x : origin{~}0~ * y : origin{~}1~ \- H * z : \-origin{~}1~ \- R3 p10 = * x : origin{~}0~ * y : origin{~}2~ + L/2 p11 = * x : origin{~}0~ + zc * y : origin{~}2~ + L/2 - zc \*zc is a zooming constant used to add a short length to some dimensions in order to be sure an entire object is selected p12 = * x : origin{~}0~ + zc * y : origin{~}2~ + L/2 ND R1 R2 R3 L H win1 = * x : origin{~}0~ \- (L/2 + H) * y : origin{~}1~ \- R3 * z : origin{~}2~ win2 = * x : origin{~}0~ + (L/2 + H) * y : origin{~}1~ + R3 * z : origin{~}2~ EN h3. Technical Program Outline *Note:* All coordinates are referenced in top view in the program unless otherwise specified {float:left|border=2px solid black} [!tee cylinder1 and cylinder2.JPG|width=280px!|AutoCAD Pipe Program] Southeast Isometric View {float} *zoom{*}{*}{~}win{~}*\- zooms on a window space directly around where the tee is to be drawn. The points win1 and win2 are used to select this window size, based on including the space of the tee and a zoom constant (zc) to ensure the entire drawing will be within the frame. zoom{~}win~ <-\- zoom{~}wina~(win1,win2) win1 = * x : origin{~}0~ \- (L/2 + H) * y : origin{~}1~ \- R3 * z : origin{~}2~ win2 = * x : origin{~}0~ + (L/2 + H) * y : origin{~}1~ + R3 * z : origin{~}2~ cylinder1 - creates a cylinder with length 'L' that comes out of the page. cylinder2 - creates a cylinder with length 'L/2'. \\ \\ union1 - unions the two cylinders. cylinder3 - creates a cylinder with length 'L'. cylinder4 - creates a cylinder with length 'L/2'. [!tee subtract1 subtract2.JPG!|AutoCAD Pipe Program] subtract1 - subtracts the portion of cylinder2 and cylinder4 that are inside the cylinders creating a hollow pipe out of cylinder2 and cylinder4. subtract2 - subtracts cylinder 3 from cylinder 1 creating a hollow pipe coming out of the page. [!tee H pipe.JPG!|AutoCAD Pipe Program] *tee viewed from viewfront* cylinder5 - creates a cylinder with a depth 'H' and radius 'R3' into the page. cylinder6 - creates a cylinder with a depth 'H' and radius 'R1' into the page. subtract3 - subtracts cylinder 6 from cylinder 5 creating a hollow pipe with length 'H'. viewfront - sets the workspace so that the user is viewing the object from the front. [!tee mirror dimensions.JPG!|AutoCAD Pipe Program] zoom ~win1~ \- zooms the workspace to a focus area mirror1 - mirrors the bottom pipe 90 degrees clockwise. mirror2 - mirrors the bottom pipe 180 degrees. bigunion1 - joins all four pipes. |